Thứ Năm, 29 tháng 3, 2012

Minecraft Lego sets approved

Lego kits based on Mojang's sandbox game pass review; concept that "celebrates best aspects" of Lego and Minecraft now being developed.

 

Last month, Minecraft studio Mojang launched a campaign through Lego's Cuussoo label to have a set based on the game enter production. The project gathered the required 10,000 supporters, and was sent to review in late December. Now, the Lego jury has reached a decision, voting to green-light the initiative.

Though the Minecraft Lego set has been approved, it's not ready to be released just yet. Next up in the process is creating a concept for the project. Writing on the Cuusoo blog, Lego said, "We are now developing a concept that celebrates the best aspects of building with the Lego system and in Minecraft."

According to Lego, "These things take time, so we appreciate your patience." The company said more details about the Lego Minecraft sets will be shared at a later date. For more on Minecraft, check out GameSpot's review.

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Read and Post Comments | Get the full article at GameSpot


"Minecraft Lego sets approved" was posted by Eddie Makuch on Wed, 25 Jan 2012 09:34:04 -0800

Source: http://www.gamespot.com/news/minecraft-lego-sets-approved-6349162

xbox games

Chaos Rings Review

Square Enix delivers an original, Final Fantasy-caliber role-playing game for the iPhone.

     

Score: 9.0 / superb

Get the full article at GameSpot


"Chaos Rings Review" was posted by Andrew Podolsky/SlideToPlay.com on Fri, 29 Apr 2011 12:21:47 -0700

Source: http://www.gamespot.com/chaos-rings/reviews/chaos-rings-review-6310905/

games news and reviews

Dungeon Hunter Review

Dungeon Hunter does an amazing job with Diablo's hack-and-slash formula.

     

Score: 9.0 / superb

Get the full article at GameSpot


"Dungeon Hunter Review" was posted by Tim Rattray/SlideToPlay.com on Fri, 12 Feb 2010 19:02:09 -0800

Source: http://www.gamespot.com/dungeon-hunter/reviews/dungeon-hunter-review-6250840/

iphone games

World of Warcraft Monopoly� and StarCraft Risk�

Blizzard postedWere pleased to announce a partnership with USAopoly to release fresh takes on two classic board games. Monopoly World of Warcraft and...

Source: http://wowvault.ign.com/fullstory.php?id=61825

playstation games

Used sales killing core games - Kinect dev

Frontier Developments founder David Braben says the secondhand market is disproportionately hurting single-player titles, confirms studio has stopped work on The Outsider.

 

If players aren't happy with the state of traditional core-focused games, they have the used game market to blame, according to Frontier Developments founder David Braben.

Speaking with Gamasutra, the head of the Kinectimals studio and creator of vintage space combat sim Elite said gamers worried about casual titles succeeding at the expense of core games are misplacing their concern.

"The real problem when you think about it brutally, if you look at just core gamer games, pre-owned has really killed core games," Braben said. "In some cases, it's killed them dead. I know publishers who have stopped games in development because most shops won't reorder stock after initial release, because they rely on the churn from the re-sales. I won't buy a preowned game out of principle."

Braben said the used market was "killing single-player games in particular," as multiplayer modes can give a game legs that keep gamers playing them for longer, thus keeping them from being traded in.

"People will say, 'Oh well, I paid all this money and it's mine to do with as I will,' but the problem is that's what's keeping the retail price up--prices would have come down long ago if the industry was getting a share of the resells," Braben said.

Braben also confirmed that one of his studio's core-focused projects has been shelved. Braben said development has stopped on The Outsider, a spy thriller about a CIA operative framed for a crime, noting that "the story itself doesn't lend itself very well to being a multiplayer game other than as a tacked-on affair…" While Braben said he'd like to complete it eventually, he acknowledged it would be difficult to justify the risk at the moment.

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Read and Post Comments | Get the full article at GameSpot


"Used sales killing core games - Kinect dev" was posted by Brendan Sinclair on Mon, 19 Mar 2012 11:07:25 -0700

Source: http://uk.gamespot.com/news/used-sales-killing-core-games-kinect-dev-6367012

xbox games

The Witcher 2 vs. Skyrim: A Different Kind of Fantasy

These role-playing games have less in common than you might expect--and that's why you should be excited for The Witcher 2.

 

The Witcher 2 made its original debut as a PC title in May 2011, well before all-conquering Skyrim came along, but Polish studio CD Projekt has been readying its game for a second bite of the cherry. An "enhanced" version for the Xbox 360, with half an hour of new cinematics and an extra four hours of questing*, is on the way, and it still looks pretty tasty squeezed onto a console, resembling the PC version with medium graphics settings.

That Xbox 360 adaptation is due in April, set to arrive in a genre landscape where the fifth Elder Scrolls game now casts a long shadow. But though these fantasy role-playing games share a genre (and a GameSpot review score), they have less in common than you might expect.

If you fell in love with Skyrim but didn't catch The Witcher 2 on the PC, you owe it to yourself to try it this time--not because it's more of the same, but because it's a stimulating contrast. And if you were one of the eight people who couldn't stand Skyrim, don't write this off as more dragon-swatting sword-and-sorcery nonsense. The Witcher 2 has some important differences that might just win you over. Here are five of them.

(*PC players of The Witcher 2 can also expect all the new Xbox 360 content in a not-too-shabby free update.)

1. No More Choose-Your-Own-Adventurer

As much as we love noodling around with sliders in a character creation menu, there's something to be said for a character designed by a professional. Geralt, The Witcher 2's white-haired, cat-eyed hero, makes the case particularly well. But it's about more than looks. Where Skyrim's generous choose-your-own-adventurer approach lets you be whoever you like, the Witcher 2 tells you who you are: the sardonic titular monster hunter of Andrzej Sapkowski's Witcher books. He's a world apart from your blank-slate Dovahkiin and, wonder of wonders, he can talk. If unvoiced protagonists leave you cold, here's a welcome change.

2. No More Guzzling Potions

Even at the normal difficulty setting, there's an agreeably stern challenge in much of The Witcher 2's combat. The controls have been reworked for this console release, and the camera and targeting have been tuned up to make enemy selection easier, but the proper toughness remains. Not least of all because you can't just pop into an inventory menu and quaff health potions in the middle of a fight, a la Skyrim.

The Witcher 2's alchemy and meditation systems mean you have to prepare yourself in the calm moments before a fight, drinking the potions that will confer the right long-lasting buffs to keep you alive. You can't knock back your whole stash, either--these concoctions are toxic, and Geralt can stomach only so much poison.

3. Narrative Focus

The game story is delivered in three definite acts, with the entire final act determined by your choices leading up to it. That is to say, The Witcher 2 pulls off the neat trick of a nonlinear game with a single-minded narrative focus. By CD Projekt's reckoning, the new Xbox 360 version adds about four hours of play to the last act of the game in the form of two new adventures, introducing new locations and characters. True to the game's branching structure, these two adventures are along alternate paths, so you'll have to play the act twice to see all the new material.

Temeria, the land in which The Witcher 2 is set, isn't quite so sprawling as the nation of the Nords, but on the other hand, it is home to a tighter plot: a tale of kings, assassins, political machinations, and adult situations. Speaking of which:

4. Adult Situations

If Skyrim without the nudie patches was too chaste for your liking, The Witcher 2 has you covered. But no one buys a game on just the promise of a handful of steamy cutscenes and painstaking boob modelling (right?), so it's not for those The Witcher 2 gets the nod. Instead, it's for treating sex like something not outrageously out of place in a grown-up game about grown-ups.

Geralt is a lusty young buck, but as CD Projekt's Marek Ziemak puts it, The Witcher 2 isn't about sex: "Sure, it's there, but it's like in the movies or in the books--it's just a part of this world because this is a mature storyline. It might sound pathetic, but in many cases it's more about the relationship between those two people." Though that's not to say it's not also engineered to be titillating, or won't be given disproportionate attention.

5. Dark Fantasy, Not High Fantasy

Without getting bogged down in definitions for "high" fantasy and "dark" fantasy, The Witcher 2 leans heavily into the latter. There's still magic and elves, but if you're looking for Tolkien-style demarcation between the forces of light and darkness, you've come to the wrong video game. As Ziemak tells it, Sapkowski's books were ideal source material for CD Projekt because the studio didn't want to make a high fantasy tale with a "zero to hero" saviour protagonist.

With its equally flawed civil war factions, Skyrim dabbles with some of the same moral ambiguity--but it also has an evil dragon who eats souls and brings on the apocalypse, given the opportunity. With conflict a shade more complex, The Witcher 2 will be a fun change of pace.

The Witcher 2 for the Xbox 360 comes out on April 17.

Read and Post Comments | Get the full article at GameSpot


"The Witcher 2 vs. Skyrim: A Different Kind of Fantasy" was posted by Jane Douglas on Thu, 08 Mar 2012 08:57:19 -0800

Source: http://www.gamespot.com/the-witcher-2-assassins-of-kings-enhanced-editio/previews/the-witcher-2-vs-skyrim-a-different-kind-of-fantasy-6365140/

games news

Play as a Shark in Depth

We've all had nightmares about shark attacks, but what if you could play as the shark, mangling your friends online? This is the premise for Depth...

Source: http://feeds.ign.com/~r/ignfeeds/pc/~3/mSzS1iSGOoY/1221818p1.html

games reviews

Thứ Tư, 28 tháng 3, 2012

Robo Defense Review

This tower defense game may lack charm, but it's a great buy for your Android phone.

     

Score: 8.0 / great

Get the full article at GameSpot


"Robo Defense Review" was posted by Andrew Podolsky/SlideToPlay.com on Fri, 02 Jul 2010 16:33:32 -0700

Source: http://www.gamespot.com/robo-defense/reviews/robo-defense-review-6268075/

games reviews

Free Game of the Day: Frogatto

The Game: Frogatto Genre: Oldschool 2D Platformer Platform: PC, Mac, Linux & More The Scoop: Frogatto is a gorgeous 2D platformer that perfectly recaptures the 16-bit era's platforming simplicity and style. The adventure is lengthy, the gameplay polished, and the artwork gorgeous. The...

Source: http://feeds.ign.com/~r/ignfeeds/pc/~3/1AwtIKxHHJ8/1221640p1.html

playstation games

Why Fall of the Samurai Is the Most Modern Total War Yet

Find out how traditional Japanese and modern Western values clash in the upcoming Shogun 2 expansion Fall of the Samurai.

 

Set 300 years after the events of Shogun 2, Fall of the Samurai lets you shape Japan's fate during the Boshin War, a civil war that changed the face of the island nation forever. It takes place at a time when the ruling Shogunate opened Japan's borders to traders from the West. With firearms, railways, and industrialisation pitted against the old-fashioned ways, Fall of the Samurai is the most modern Total War game yet.

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For a look at parts of the game not covered in this preview, check out our exclusive Fall of the Samurai video preview.

Now that the borders are open, American, British, and French forces are willing to trade with you. Building your relations with a nation grants you access to units such as the Royal Marines or the US Marine Corps to add more firepower to your army. Countries will have an initial predisposition to either the Shogunate or the Imperials and will be more likely to trade and negotiate with you if you belong to that faction.

Trading exclusively with the foreign powers will grant you big bonuses in the long run. Befriend the British, and later in the game you can "borrow" the powerful HMS Warrior, a huge ship capable of blowing others out of the water with its cannons--a useful addition to any naval force.

Naval warfare has had a complete overhaul in the game. While you can still blockade enemy ports, you can now choose to lay siege to them as well. Ships that are within cannon range of land can be called in to fire on enemy towns and cities and reduce their production of units, which can be a great benefit on the battlefield. You won't be defenseless in the face of a naval onslaught, though; those who wish to defend their coastline can upgrade their coastal defences to deter enemy naval forces.

Historical battles are back and let you re-create some of the better-known fights from the Boshin War, such as the naval battle of Miyako. The real-time battles are bigger than ever, with the roster doubled to accommodate up to 40 units. With enough research points, you can unlock some powerful weaponry, such as the Gatling and Armstrong guns.

Selecting a weapon and tapping the H key lets you go into the optional new third-person mode, where you can take control of the weapons and mow down enemy units yourself. While the Gatling and Armstrong guns hold some substantial firepower, they can be overwhelmed and destroyed by enemy forces if you're not careful.

The map has been expanded since Shogun 2 and reflects the changes in Japan at the time of industrialisation. Small settlements become towns and then expand further to become cities with huge factories that release pollution. As the map evolves, you'll notice the music changing from traditional Japanese to more Western-style orchestral music.

For the first time in a Total War game, railways make an appearance. Researching them lets you connect your provinces and enables you to move troops and resupply faster, increasing the pace of the game. You can also sabotage enemy railways or claim them for your own.

The realm divide feature makes a return in this expansion, but it has been tweaked somewhat. In previous games, if you got too big for your boots, other clans would turn on you. In Fall of the Samurai, though, it's less black and white. Become powerful enough, and you can choose to become the Imperial or Shogunate Vanguard, or choose to form your own republic. Becoming a Vanguard means that any clan who supports that faction will come flocking to your side. But beware, clans are always trading and making deals with others, and if you're not careful, your allies may defect to the opposing side.

As a stand-alone expansion, Fall of the Samurai does not require Shogun 2 to play, but if you have the game you can carry your multiplayer avatar over. Multiplayer has been balanced, so if you do bring your avatar from Shogun 2, you will not be at a disadvantage to those who are using the more modern units from this new expansion.

Fall of the Samurai is set to be released on March 23 for the PC. Are you looking forward to getting your hands on the most modern Total War to date? Let us know in the comments.

Read and Post Comments | Get the full article at GameSpot


"Why Fall of the Samurai Is the Most Modern Total War Yet" was posted by Lucy James on Wed, 15 Feb 2012 03:46:59 -0800

Source: http://www.gamespot.com/shogun-2-total-war/previews/why-fall-of-the-samurai-is-the-most-modern-total-war-yet-6350439/

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