Thứ Tư, 28 tháng 3, 2012

Diablo III: Designing a Demon

You don't get a lot of time to appreciate monster design in Diablo. Usually around a second or so, just enough to notice a skeleton's laborious shuffle or a zombie's limp before you drive an axe through their neck and collect your reward. You'll wind up fighting a lot of the same monster types, but ...

Source: http://feeds.ign.com/~r/ignfeeds/pc/~3/Onz3vjibnIc/1221557p1.html

playstation games

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